![]() ![]() Now, because of the nature of this mod, every person or server might have their own library of books they would inject into the game. It could tell the mod this book should only be found in a particular location and how rare is this book, for instance the book I mentioned on witchcraft could only be found in the witch's hut and might be a rareness of '50.' By 50 I mean it would have a 50% chance of being found in any location. Then you might have to do some editing to change the author on that file afterwards, but also you could add in or edit a special header in that file that would tell the mod/game other facts about that book. Here's how I think this could work, you might have to write these books in creative mode for margins, but you would write a book there it would be saved as a text file into a special subfolder for books. ![]() Let me give some examples, imagine finding a book on spells and witchcraft in a witch' s hut, or the necronomicon in a nether fortress or just a biologist journal about creepers being fished out of the ocean. ![]() This would allow for some weird quasi-history and lore to be injected into the game. As treasure throughout the game you could find original books, like those you can write with pen/quill in the game. Second, and this is the real bread and butter, the mod would allow for some original and unique game content. That is to say, where a bookshelf can hold maybe 5 books they could be enchanted, original or just blank books.
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